Hey, friends! This is Kati, and I’m here to share some thoughts on the level design used for Perspectrum. I plan to share my own process of level design with examples. Sketching Before I do anything, I decide which mechanic(s) I want to use and how many of them will be placed. From there, I have a …
Kati is a designer for Perspectrum. She holds a B.S. in Computer Science from West Virginia University and currently works at the NASA West Virginia Space Grant Consortium. She hopes to further her education with a masters in Computer Science while building her game design portfolio.